This release, we focused on improving the user experience of setting up and operating an nDisplay cluster, the heart of many workflows such as In Camera Visual FX. Virtual Production Visual nDisplay Configuration and Improved Workflows This release includes improvements submitted by the incredible community of Unreal Engine developers on GitHub! Thanks to each of these contributors to Unreal Engine 4.27:ĪlbinBernhardssonARM, Alexandr Kondratenko, author evolution, ayumax, bailehang, CapitanPumbo, colinpy, Collabora, Dave Merriman, dendnk, dev (), drichardson, Evan Hart, frals, HSeo, fieldsJacksonG (Microsoft), igor-kondratiev, JDCruise, Josef-CL, kidsmurf2000, kihl, kristjanvalur, KristofMorva, liang47009, Marc Olano, MarcusH(Yager), MattHesseling, Microsoft, moppius, neste, NexusEast, PanagiotisChristopoulosCharitos-ARM, Punlord, Remi.Palandri, rlabrecque, Robmaister, Sergey Budaretski, shovaen, Skylonxe, stefan-zimecki, thejinchao, tinyogre, triboud, Ultrahead, Wang Hao, wrflemin, X-Stuff, Xiang.Wei (Oculus), yuriy.odonnell, ZeroEightSix Service requests can be made directly on the website or in person at the point of purchase of the product.Unreal Engine 4.27 is not compatible with UE5 Early Access. Cash on delivery parcels will not be accepted. In the event of damage, the costs are borne by the customer. If it is necessary to deliver the equipment to the service, the Customer is obliged to send the equipment in a properly secured packaging with fillers so that there is no risk of damage to the equipment during transport. Godox is not responsible for financial losses and other civil law consequences caused by a defect in the advertised device (loss of profit, turnover, inability to conduct business). The deadline may be extended if the repair requires the import of spare parts and other random situations beyond the control of Godox.
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